
Fixed option to disable turret beeps not working.
Fixed military bots not playing their “scanning area” sound. Fixed health healed via medkits not being tracked in Biomod/Shifter.
Fixed health healed from candybars being missing from stats page. Fixed effects being disabled in singleplayer. Fixed items spawning with the wrong skin due to item refusal. Fixed item refusal not working for non-weapon objects on carcasses. Fixed issue with collectable energy bonus and custom difficulty max energy conflicting. Fixed HDTP facelifting for fragments in Biomod. Fixed drained water coolers/fountains not being tracked in Biomod/Shifter. Fixed birds flying without playing an animation or having invisible wings. Fixed BioCell energy restored stat being missing from stats page.
Fixed backwards keyboard keys on computers that were broken back in September. Also displaying decimal places for the stat now. Fixed an issue with killing robots overwriting the RecordKillDistance even if the distance was up to 16x smaller than the PB. Allowed players to change weapons and use stuff while using Fly or Ghost cheat. AllAmmo cheat now gives ammo for secondary and tertiary ammo types if none have been obtained. Added new UI for the item refusal screen. Reverted Shifter’s ability to have multiple copies of a weapon in the inventory. NPCs no longer allow you to use disabled robots as a shield. Lowered the damage of the karkian’s charge from 15 to 12. Fixed an issue in the Unreal Engine related to rendering surfaces, culling should be less aggressive now. Fixed an issue related to scrambled robots in Biomod/Shifter. Fixed animals being able to eat bodies through walls. Fixed ammo not being removed from the NG+ option. Fixed AI placed grenades not working in Shifter. Enabling cheats keeps them enabled through level transitions. Fixed being able to use the skullgun without energy to shoot a 0 damage plasma bolt. Disallowed augs to be used for a few ticks without power in Shifter. Allowed NPCs to use secondary and tertiary ammo in Biomod/Shifter. Allowed switch doors to be opened by proximity in addition. Made the options to disable/enable the patrolling security bot repeatable. Destroyed the rock blocking the exit of the catacombs. Improved the framerate of that one corridor, somewhat. Updated the image to show the newer areas. Made the prod at the start appear on easy. Fixed the plane being able to be destroyed by a pistol. Played Revision’s music during the intro when using the PS2 soundtrack as the PS2 version uses a video rather than a music file. Today we’ve released our 1.4.2 patch, which is long overdue for people that are not getting the game from Steam.